About Us

Who we are...

How to contact us

Software Simulations International Ltd is Peter Calcraft and Danny McConnell (we're both based in the UK but Peter is from Adelaide). We've been running professional play by mail games since 1985. We're the ones that design the games and write the software. We can be contacted by email at peter@pbmsports.com and danny@pbmsports.com or by mail in the UK at:

Software Simulations, P.O. Box 2758, Yeovil, Somerset, BA20 2XH.

Phone is 01935 475657. For Dark Age queries it's best to contact Peter by email.

Peter also owns plain Software Simulations Ltd, while Danny owns Ab Initio Games. Between us we run over a hundred of these games. We've got lots of different titles for all sorts of sports - and other subjects.

Links

PBMSPORTS.COM

This is our main static information site, with blurbs for all the games we run. It also has waiting lists and stuff for UK games run by Danny at Ab Initio games in Bromley. It's the best place to look for more information about any of our other games. These include a series of stats-based games for different sports (rugby league, union, soccer, gridiron, basketball), a series of sports simulations (cricket, baseball, gridiron, ice hockey, basketball, soccer, motor racing) and a variety of player interaction games, both historical and science fiction.

SIDETRACKS.CO.UK

This website has news, waffle, waiting lists, progress reports, rules updates, maps, downloads, sample turns, editorials, special offers and anything else we happen to feel like writing about at the time. There are downloadable versions of the rulebooks for many of our games.

SOFTSIM.CO.UK

This is our interactive website, with online turnsheets for entering your orders directly. There's a login procedure, so you need to ask us for a user name before you can use it.

JASON-OATES-GAMES.COM

Jason runs a number of computer-assisted wargames including Ancient Empires and Company Commander. See his website for more details.

"Computer assisted" means they're actually run interactively by the GM, with the data being held on computer, and individual routines written to decide specific things, as opposed to fully computer-adjudicated games where the GM just handles input and output, and the computer does everything in between). Computer assisted games are usually more flexible and can have more detail, but they cost more to run and can't be run in large numbers.